Next week sees the release of the highly-anticipated Gears of War 4 on Xbox One and Windows PC. But as is increasingly becoming the case, it doesn’t matter which version of the game you opt to buy you’re going to have to spend some time downloading gigabytes of data. And no, buying a physical copy of the game does not save you from this frustrating task.Gears of War 4 on Xbox One is a 54.6GB download. Ouch! That’s going to take gamers on slower connections a long time to get, and it may also cause a problem if their connection has a data cap. But there’s a physical copy of the game being released, right? Correct! However, in order to play the launch build of the game you’re still going to need to download a day-one patch, which is 11GB. Ouch!To clarify – if digital, no day one patch since all 54.6 gigs are downloaded. If physical disk then there will be 11 gig download.— Rod Fergusson (@GearsViking) September 30, 2016As to why developer The Coalition didn’t include the patch on the disc, the answer is a simple one: it didn’t fit. The Blu-ray disc is 50GB, so with the final game weighing in at 54.6GB there was no way to fit it on. Of course, there’s also the issue of a build needing to be sent off to burn on to discs which happens long before The Coalition would have finished testing and solving problems in the game. A patch was inevitable.There is a way around the 11GB patch if you do buy a physical copy of the game, though. Simply disconnect your Xbox One from the Internet before you insert the disc. It “should” allow you to play the build that The Coalition sent off to the disc printers, but be warned it will likely contain a few bugs and you will eventually end up downloading that huge patch anyway.If digital is your only option then Microsoft is allowing you to preload the game, meaning it should already be on your system and ready to play on launch day as long as you give the game enough time in the coming days to transfer all that data.